Bubble Breaker





Bubble Breaker Bubble breaking is a great power, and with great power comes great fun! We have all enjoyed games that basically let you destroy something. Bubble Breaker was built from that concept and it worked because of its simplistic design with an inversely proportional amount of fun. The game doesn’t have many distractions that will keep you away from its core game play and you just have to play all you want, with no pressure and no complexities.

After loading, you’ll immediately be greeted by a gray main menu. Don’t worry about it being depressing in any way, because the neutral game screen gives way to the color of the bubbles that you’ll be popping. You can choose which level to play in the menu, and pressing start takes you to that level in the puzzle-based mode. If you chose the early levels first before tackling the higher ones, you’ll be dealing with just two bubble colors. You select a group of bubbles by pointing the mouse at them, and click to burst them, and you only need two of the same colored bubbles together to make them clickable. When you advance to the next level, say goodbye to random clicking because more colors are added which makes the game more difficult, and puts in the puzzle factor in the game. There are no timers for this mode so take as much time as you want, but you’ll run out of possible moves if you aren’t careful so make sure that you pop the set amount of bubbles so you can make it to the next level.

There is also a Booming game which is like your zen mode. It’s the same thing as the other mode except this one has...you guessed it, bombs! More bubbles are destroyed in a click so the game plays faster. There are no levels here, just break all the bubbles in an unending game for a high score until you can’t advance anymore! Don’t expect any powerups to see in the game, because there aren’t any. I guess you can consider the bombs in booming mode to be a powerup, but it would have been good to see a variety of other features like a color shuffle or a lightning strike. Yeah the lightning strikes would have been cool. There are also no bonuses to increase your points; the scoring system relies on how many bubbles you pop at once.

The game doesn’t score high in the graphics department, and the design of the game overall looks basic and there are some bugs but they probably won’t happen to everyone and it really won’t get in the way when they occur. The game could get tedious if you have been playing too long, but the retro soundtrack of the game sure prolongs its playability, although at some instances the music mysteriously gets lost without turning it off. The sound effects for when you pop a group of bubbles are appropriate too. There really is no reason to skip Bubble Breaker because it’s a good pastime for some of life’s boring moments.
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